Clue Adventures: Jet 2 Space review
|If space is the final frontier then Jet 2 Space is a full frontal fictional frenzy. It’s 2199 and you and your game partner have made the mistake of buying the cheapest tickets to space on the market. Not long after takeoff, you’ll realise that WheezyJet have cut every corner on Flight 069. You’ll need to work together to try and gain control of this poor excuse of a spaceship if you are going to survive. It’s a battle of man versus machine aboard this fully automated dustbin.|
|Difficulty level not stated|
|£35 per person|
|Leyton, London, UK|
|Played by Daiman, Jenny, Paul, Bharath|
|Daiman & Paul: Escaped with 7 minutes remaining
Jenny & Bharath: Escaped with 1 minute remaining
7/10Slightly torn on this one. On one hand, you have a unique theme and a game that’s bursting with character. The flipside of that though is the unfortunate but inevitable comparison with its sibling room, 2 Tickets 2 Ride. That space felt believable in a way that our WheezyJet flight did not, even allowing for the more fantastical theme. The confined area was noticeable and there was an overall sense of (slightly) diminishing returns. All that said, the inclusion of what I can only assume were actual props from a plane imbued Jet2Space with a level of professionalism unexpected for a game situated above a pub. And, as mentioned, the game has a personality that was a massive contributing factor to my enjoyment playing. Without it, Jet2Space would be a vastly different experience.
10/10Considering this room is above a pub, I didn’t expect the design to be as great as it was. It looked like the interior of a Ryanair style plane. It was cramped but we had airline seats, a toilet door from a plane and other quirky paraphernalia that you’d see inside a jet. We sat in the seats, put our seat belts on and was given the brief. Clue Adventures came up with such a good synopsis where we were in the year 2199 travelling to space on a cheap airline. There were lots of innuendos , from the way the plane looked on the screen, to the cabin crew, to the games we had to play. There was an epic start where you take off into space with great sound effects. Every puzzle linked to a plane, from breaking into the toilet, to buying goods from the trolley cart. The finale puzzle was epic too as you had to take over the controls which made you feel like you were in a cockpit. A great soundtrack is played throughout the game and the clue system is given through the aid of an iPad. My favourite part was the ending as the music starts to speed up and you really feel time is running out. I also loved the method for how you complete the game.
7/10We were immediately immersed into the story when our host buckled us in and we felt the force of our rocket taking off. This first section is the best themed with lots of aeroplane elements like overhead lockers, cabin trolley and safety information. It has the feel of a budget airline, but with an intergalactic twist with alien languages and crew members. The immersiveness tails off a little after this as the other sections don’t reinforce the illusion of travelling in space. They’ve fit a lot into a small area. It’s cramped but as there’s only 2 of you, it works well. The set is detailed but not of the highest quality. But we’re on an airline that’s “cut every corner” so I guess it fits in with that! I liked that we were offered how we wanted our clues. We chose to get a beep if they thought we needed help, allowing us the option to receive it or not. Clues were displayed on a TV screen and there was no countdown clock.
7/10There were some fun moments here with a sound-centered task being the standout to me. Everything was fair although we stumbled at two separate points on the same item – it required a level of observation which we clearly lack! My one tip here would be, pay attention to everything and don’t make mental shortcuts or you’ll likely get caught out as we were. I found a moment with lights to be a complete filler puzzle though; whilst it was somewhat fun, it also lacked any real challenge. Maybe the addition of a ‘Simon Says’ element would make it a tiny bit more interesting to tackle. All in all, there was a decent set of activities to work through although the theme disguised sections that would otherwise seem run-of-the-mill.
8/10The puzzles were all linked to the theme and they had great innuendos which had us laughing as we played. The majority of the games were automated with a couple requiring codes on a padlock. Most of the games were logical and involved strong teamwork. I couldn’t give a perfect score as one of the games towards the end required the use of a tool which didn’t fit properly and it was hard to keep the tension and speed for the task required. I also found some parts required you to wait a few seconds before proceeding which was not clear. The puzzles, particularly the penultimate one, were not exactly hard, it just took a long time to complete them as they mainly involved very strong teamwork. There’s one very fun thing you have to find in this challenge which earned some chuckles.
7/10This is a tricky linear game filled with approachable tech. We were told 70% of teams escape in time. There’s lots of information to take in, much of which needs to be conveyed between yourselves, so good communication and teamwork is a must. The puzzles are varied, covering mental, physical and skill. One requires good dexterity, one demands silence and another needs good maths skills (a calculator is available). One hands-on game requires the use of a fiddly tool which frustratingly kept coming loose. I enjoyed the task that was similar to the mobile game Spaceteam, where you had to communicate bizarre procedures to each other to complete. I’ve not seen it in an escape room before and it worked well, although it’s quite lengthy and came close to becoming tedious. You need to read everything carefully otherwise you might end up stumped as there’s a few red herrings in here.
8/10Yeah, I think you can’t help but have a good time here. There’s a fresh theme which is ably supported by an awesome sense of humour and a fun set of puzzles in a space that’s small but colourful. Towards the end, there’s one laborious task but it’s otherwise a very punchy 60 mins. My main issue with Jet2Space is that it possesses more ambition than a small, two-player game can contain and would likely have greater success as a normal-sized adventure where everything would have room to breathe. However, I definitely can’t fault the passion behind the experience!
10/10I really enjoyed this game. It was so good to come out of a room with this feeling. The host was really friendly, the theming was excellent, the puzzles were generally fun to play and the music was a great addition. The main selling point of this room is the requirement of teamwork which will make or break the experience.
9/10This is an escape room that doesn’t take itself too seriously. They’ve designed it to make you laugh, without sacrificing on the gameplay or the challenge. It’s stuffed full of innuendo and crude humour, which is hilarious at times. Expect to say things like “Find the G switch. Put your finger in the hole and reach up. It’s hard to find”! In some ways it’s a shame this game is only for 2 people as the humour would work even better in larger groups, especially after a couple of drinks (although they don’t want you drunk). Conveniently, this is held above a pub so it’s very easy to have a pre-drink. We arrived on a Sunday afternoon to a nice pub that was heaving. There was a football match on the TV’s and the smell of Sunday roasts in the air. It was actually too busy, with nowhere for us to sit and long waits at the bar. After the game, our friendly host took a photo of us wearing funky looking space helmets.
7/10You know what, as much as I want to say that £35 is expensive for a game (it is), I do appreciate what Clue Adventures is doing with this format. There will be occasions where you can’t play as a full complement team and, let’s face it, trying to arrange something with one person is immeasurably easier than with four/five! I hope it pays off because it’s great to have an experience that doesn’t penalise you for being a smaller group. The hour is absolutely worth the price of admission even if it is on the costlier end of the scale.
7/10I did love this room, but at £35 each it is quite expensive. You can relate in a way as it is a two player game, but it’s only 60 minutes in length. As the venue is held above a pub, it doesn’t have a waiting room. Some people will not like this, but I rather enjoyed grabbing a drink before starting. Despite the price I’d still highly recommend this game as it’s so fun!
7/10This sounds quite pricey, costing £35 each, but that is the going rate for a team of just 2 players. The difference here is that this escape room has been designed for 2 players, which is very rare. It follows on from the success of their other 2 player game 2 Tickets 2 Ride, which we rated as one of our favourite rooms. It meant Jet 2 Escape had a lot to live up to and it mostly reached my expectations. It’s very different from their other room, with lots of humorous elements and challenging tactile puzzles. The set quality wasn’t the greatest, but it didn’t detract from the overall experience and I left with a big smile on my face.
Theming - 8.3/10
Puzzles - 7.8/10
Enjoyment - 8.8/10
Value - 7.3/10