Clue Adventures: 2 Tickets 2 Ride review
Arch 419, Burdett Road, Mile End, London, E3 4AA
(this has since moved to Coach & Horses pub, 391 High Road, Leyton, London, E10 5NA)
2 Tickets 2 Ride is a 2 player escape game for London. A madman is threatening to sink London into the ground unless two special people can solve the puzzles he has set them. As well as complying with his orders, you need to find out who this madman and his gang are, and put a stop to their evil plan. You only have one hour. One hour to save London.
Date we visited:
8 April 2017
Price at time of visit:
£35 per person
Daiman, Jenny, Paul, Bharath
Did we escape?
Daiman & Paul: Yes, with over 12 minutes to spare and using 1 hint
Jenny & Bharath: No
Value for money
8/10I didn’t realise the game was that expensive!! Wow. That’s almost touching Time Run levels of price… I can understand why though. As a two-player game, they’re only making £70 per hour which I’d say is on the lower end of a per-room price. That said, it’s a fantastic game and I think one worth spending the money to experience.
7/10The price for the room is very high compared to other rooms, however, you can appreciate this as it’s a game designed for solely 2 people. The experience is very high so you will not be disappointed.
7/10At £35 each it isn’t cheap, but that’s mainly because only two people are allowed in a team. If you tried playing another escape room as a twosome, you’ll find the cost will be similar. A lot of thought has been put into this game and it delivers in almost every area.
7/10Even though this room is on the higher end of the price scale for escape rooms, the room has a different dynamic as it’s built for 2 people.
9/10I think the guys behind this game knew that if they were going to charge £35 per person, they’d have to offer something that felt worth the money. This definitely does, you really get the feeling that you’re exploring a London Underground platform and the corresponding train that’s waiting on the platform. They also do something really cool in the second half of this game which demonstrates the amount of thought that has gone into its construction.
9/10The design of the game is by far one of the best I’ve seen. From the moment you enter the game to the moment you leave you never stop believing you’re in a train. There were so many little additions to the rooms that weren’t needed but certainly added to the experience.
9/10The set quality is more homemade than high-end, but the attention to detail is superb. They’ve packed a lot into a small space and it really does feel like you’re on the London Underground. They’ve also tied the puzzles into the theme perfectly.
9/10The hosts have done well on the theming of this room. Being someone who uses the tube in London often, I was constantly making comparisons and I wasn’t disappointed.
9/10Okay, the location isn’t out of the ordinary for any Londoner but in an escape game, it’s the first time that we’ve encountered this theme and it’s done really well. Honestly, this game is so immersive you could really believe you were actually on the Underground. Then you add in the fact that it’s a two-person game and you have something that’s pretty fresh as far as these games go.
9/10As this is the first room I’ve played that was designed for two people, this room was very unique. The other unique feature is you get to choose what level of game you’d like to play.
9/10It’s the only escape room I know of that is designed for just two people, which makes it ideal for couples who want to play alone. The theme is something I’ve not seen before either.
8/10As soon as you enter the room, you had that sense of feeling that you were on the tube. It was the small touches such as sliding tube doors and the sounds you normally hear when using the tube that impressed me the most. It’s quite a small room which is why it’s ideal for 2 people.
9/10This is probably the most flowing, fun game that I’ve played. Everything was logical and given the two-player nature of the game, it wasn’t as linear as I was expecting. We were able to work independently a couple of times but the slight space meant that we were always close by and aware of what the other was doing.
7/10As we didn’t get out of the room, we never got to see the grand finale so my score is based up to the point we got to. The games were good, logical and I really liked how well they linked to the theme. There was also a lot to do in this game. No player is ever bored!
9/10I enjoyed every single game. They all flowed really well and were very logical. There was always something for us both to do and the puzzles weren’t repetitive. They are quite difficult though so newbies may struggle.
7/10There are a lot of puzzles in this room, and as there is only 2 of you, you need to be quick and not waste any time. The puzzles were in line with the theming and there was a mix of skill and logic games which added to the fun of the room.
This game was just a pure joy to play, straight up. I loved every second of it and also think the deliberately two-player mechanic forced a different type of play style. We’ve played bigger rooms as a two and there’s a tendency to get swamped and lose sight of what the other is doing. 2 Tickets 2 Ride forced teamwork like I haven’t really encountered before.
I absolutely loved the theming and the nature of this game. They should do more games like this.
This is an extremely well thought out room. I thoroughly enjoyed everything about it. The clue system was perfectly on-theme and I liked the fact we were given the choice of how we got the clues – automatically or only if we asked for them. The clever twist upon completing the game was a fun touch.
It was the theming in this room that made it different from other rooms that I have done before, you can tell a lot of thought has been put into the room. The video at the start and the storyline added an edge to this room and a sense of urgency to escape.
Not entirely sold on the headsets – their purpose wasn’t particularly clear to me. Were they to prevent sound bleed? We weren’t ever separated to require wireless communication. They were just an annoyance. Though I assume that there’s some reason as to why the soundtrack/clues can’t come over normal speakers – it’d be on-theme as both the trains and platforms have tannoy systems in real life!
There were moments in the game where we were putting in the right codes but the machine didn’t take it. This delayed our time, however, it never stopped my enjoyment of the game.
The headsets and microphones seemed a bit unnecessary and meant I heard an echo of my voice which was annoying. The host, although nice, wasn’t very prepared as he had to read through paper notes which didn’t look very professional. There were also a couple of technical glitches during the game, although they didn’t interfere with our game too much.
Headsets had to be worn throughout so you could communicate with the games master. The headset was annoying to use at times.
Value for money - 7.25/10
Theming - 9/10
Uniqueness - 8.75/10
Puzzles - 8/10